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Face Shrine
Unreal 4 Environment
A game environment developed as a personal project.
I decided to try to re-imagine the Face Shrine from The Legend of Zelda: Link's Awakening in 3D.
I challenged myself to learn UE4's general workflow for building an environment.
Software Used
Autodesk Maya 2016
ZBrush
Adobe Photoshop
Substance Painter
Substance Designer
Unreal 4











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